Forge Meister
Concept:
Forge Meister is a turn-based RPG Game that emphasis on crafting and forging your equipments. Player can control up to three characters, Knight, Rogue, and Mage, each with unique stats and equipments. There are 3 basic equipment tiers, and 2 special equipment tiers that branches to 3 specialized branches.
Forge Meister provides 13 different levels to beat. Players and beat these levels multiple times to gain loots for crafting and forging your equipments. Players also gain coins to spend at the shop, heal pots anyone?
There's a rumor that an evil demon is lurking at the deepest dungeon, will you be able to uncover the truth?
How to play:
Shop: Buy ores and healing pots
Craft: Craft ores into bars
Forge: Forge bars into equipments
Inventory: Equip equipments to characters
Levels: Select levels
Diversifier:
Trade Offer: Implement economy system
Queen's Gambit: Needs strategy to beat the game
Pedigree: Implement rougelike system that inherits stats/skills to characters
Controls:
Arrow Keys: Selecting Enemies
Space Bar and Enter: Attack Selected Enemy
Gitlab Source Code:
https://gitlab.com/AdamSyauqiMedise/turn-based-game-dev-jam
Assets used:
Music:
VGcomposer
https://vgcomposer.itch.io/action-rpg-music-free
Pixel Art:
0x72
https://0x72.itch.io/dungeontileset-ii
Font used:
Godot - Dodge Game Assets
https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_g...
Engine Used:
Godot Engine V3.3.4
Special Thanks to:
DeaconBeacon - For helping me understand the Godot Engine
irfancen - For your constructive suggestions on fixing the game
Created for Individual Game Jam CSUI 2021
Update:
V1.0.1: Bug Fixes
V1.0.2: Bug Fixes, Implemented Heal Pots Cooldown, Increased Loots, Buffed Boss Battle
Status | Released |
Platforms | HTML5, Windows |
Author | StrikeDX |
Genre | Role Playing |
Tags | Crafting, Singleplayer, Strategy RPG, Turn-Based Combat |
Comments
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nice
Too grindy as progress can't be saved (imagine playing on browser and accidentally pressed F5 💀). Having a game that is too grindy may lead to early quitting. The game also lacks punishment for the player for not thinking of a strategy to beat it. Hence you can beat it by click spamming + some healing potions.
There are some issues regarding the UI (and UX):
1. Too many items for a dropdown in the Forging menu
The dropdown on the Forging menu highly affects the cognitive load. Having a lot of options on a single dropdown might confuse players. Unless the player is already familiar with the types of equipment and tiers, there is too much information to process.
2. Why do I have to equip everything back? :pain:
Every time I want to equip better equipment I need to equip everything back and of course press the 3 confirmation buttons...
3. The potion menu can only show one digit of how many potions you have.
Here I currently have 11 of those blue potions, but it only shows the first digit. After using two of the blue potion, it finally showed that I have 9 of them.
Thank you so much for your comments. I'll take it into consideration for next updates
grinding grrrr